Calculate Your Digital Habits
Start with a mix
1AI tasks0 active
2Media and search0 active
3Gaming0 active
4Meetings0 active
Assumptions and sources
The lower table shows each activity's current row values, confidence label, and source links.
| Activity | Qty | Status | Cloud/source-side | Broader-system | Direct water | Total water |
|---|---|---|---|---|---|---|
AI text promptsUses an everyday text-prompt estimate of about 0.3 Wh while keeping a separate prompt-specific water estimate of 0.26 mL direct and 1.3 mL total. | 0 prompts | Estimated | 0 Wh | 0 Wh | 0 mL | 0 mL |
High-reasoning promptsUses the long high-reasoning 33.8 Wh benchmark rather than the much smaller medium-query comparison value, so this row stays an intentional outlier. | 0 prompts | Inferred | 0 Wh | 0 Wh | 0 mL | 0 mL |
AI image generationUses the IEA's 1.7 Wh SD-XL 1.0-base benchmark from controlled H100 testing. Jon Ippolito's What Uses More? comparison prompted the review; the adopted value comes from the underlying IEA report. The benchmark covers GPU electricity only and is carried through both energy columns as a conservative floor. Water remains an internal conversion rather than an image-specific measurement. | 0 images | Inferred | 0 Wh GPU electricity only; excludes network energy, facility overhead, and the end-user device. | 0 Wh Carries the 1.7 Wh GPU-only benchmark through as a conservative floor; this is not a measured total-system value. | 0 mL | 0 mL |
Coding-agent useUses the current one-hour coding-agent benchmark and adds a 30 Wh device allowance in the total-system column. | 0 hours | Estimated | 0 Wh | 0 Wh | 0 mL | 0 mL |
TikTok or short-video scrollingBuilt from device-side social-video measurement plus streaming-style infrastructure assumptions; keep this row estimated until a platform-specific cloud-side benchmark exists. | 0 hours | Estimated | 0 Wh | 0 Wh | 0 mL | 0 mL |
Instagram scrollingThis remains an analogy-based estimate built from social-media measurement plus streaming comparisons, useful for relative scale rather than platform accounting. | 0 hours | Estimated | 0 Wh | 0 Wh | 0 mL | 0 mL |
SnapchatAnother low-confidence social-media estimate built from broader comparison logic rather than a platform disclosure. | 0 hours | Estimated | 0 Wh | 0 Wh | 0 mL | 0 mL |
YouTube watchingUses the same CDN-style video benchmark as Netflix so the calculator keeps an apples-to-apples streaming anchor for the cloud-side and total-system columns. | 0 hours | Inferred | 0 Wh | 0 Wh | 0 mL | 0 mL |
Netflix streamingUses the IEA/Kamiya 22 Wh cloud-side and 77 Wh total benchmark used throughout the site's streaming comparisons. | 0 hours | Inferred | 0 Wh | 0 Wh | 0 mL | 0 mL |
Email, cloud docs, and browsingThis is a teaching bundle for light browsing, email, and cloud documents rather than a per-click benchmark. SourcesInternal synthesis (2026) | 0 daily blocks | Estimated | 0 Wh | 0 Wh | 0 mL | 0 mL |
Zoom as participantUses a one-hour participant meeting estimate in which network plus platform routing form the cloud-side figure and participant device energy is added back for the total-system column. | 0 hours | Estimated | 0 Wh | 0 Wh | 0 mL | 0 mL |
Zoom as hostUses a hosted Zoom estimate that counts all participant devices in the total-system column. | 0 meetings | Estimated | 0 Wh | 0 Wh | 0 mL | 0 mL |
Gaming Console (Xbox Series X + TV)Locally rendered online multiplayer, not cloud gaming. The central estimate includes the console, reference TV, allocated home networking, fixed access and core transport, modeled game-server IT, and data-center overhead. Downloads, patches, manufacturing, standby, and optional texture streaming are excluded. | 0 hours | Estimated | 0 Wh Off-prem fixed access and core transport plus modeled game-server facility electricity; excludes the allocated home gateway. | 0 Wh Console, reference TV, allocated home gateway, fixed access and core transport, modeled game-server IT, and PUE overhead for one player-hour. | 0 mL Modeled direct cooling and humidification water for the game-server data center only; telecom-facility water is unquantified. | 0 mL U.S.-average operational water consumption: electricity-generation water for quantified components plus modeled direct game-server data-center water. |
Method note: The first energy column is a cloud-side view that usually combines server and network demand, not a pure server-only accounting. The tool keeps direct-versus-total water explicit, but many non-AI rows still use broader electricity-based water conversions because most platforms do not disclose their own water use.