Live row values
Calculator activity reference
| Activity | Unit | Status | Cloud/source-side estimate | Broader-system estimate | Direct water | Total water | Sources |
|---|---|---|---|---|---|---|---|
AI text promptsUses an everyday text-prompt estimate of about 0.3 Wh while keeping a separate prompt-specific water estimate of 0.26 mL direct and 1.3 mL total. | prompts Basic text questions | Estimated | 0.3 Wh | 0.3 Wh | 0.26 mL | 1.3 mL | |
High-reasoning promptsUses the long high-reasoning 33.8 Wh benchmark rather than the much smaller medium-query comparison value, so this row stays an intentional outlier. | prompts Long, high-reasoning queries | Inferred | 33.8 Wh | 33.8 Wh | 33.8 mL | 202.8 mL | |
AI image generationUses the IEA's 1.7 Wh SD-XL 1.0-base benchmark from controlled H100 testing. Jon Ippolito's What Uses More? comparison prompted the review; the adopted value comes from the underlying IEA report. The benchmark covers GPU electricity only and is carried through both energy columns as a conservative floor. Water remains an internal conversion rather than an image-specific measurement. | images One SD-XL 1.0-base image under controlled H100 test conditions | Inferred | 1.7 Wh GPU electricity only; excludes network energy, facility overhead, and the end-user device. | 1.7 Wh Carries the 1.7 Wh GPU-only benchmark through as a conservative floor; this is not a measured total-system value. | 1.7 mL | 10.2 mL | |
Coding-agent useUses the current one-hour coding-agent benchmark and adds a 30 Wh device allowance in the total-system column. | hours Hours of sustained agent use, not prompts | Estimated | 325 Wh | 355 Wh | 325 mL | 1950 mL | |
TikTok or short-video scrollingBuilt from device-side social-video measurement plus streaming-style infrastructure assumptions; keep this row estimated until a platform-specific cloud-side benchmark exists. | hours Video-heavy social feed | Estimated | 7.5 Wh | 36 Wh | 7.5 mL | 45 mL | |
Instagram scrollingThis remains an analogy-based estimate built from social-media measurement plus streaming comparisons, useful for relative scale rather than platform accounting. | hours Mixed image and short-video feed | Estimated | 5 Wh | 25 Wh | 5 mL | 30 mL | |
SnapchatAnother low-confidence social-media estimate built from broader comparison logic rather than a platform disclosure. | hours Short-form messaging and video | Estimated | 4 Wh | 20 Wh | 4 mL | 24 mL | |
YouTube watchingUses the same CDN-style video benchmark as Netflix so the calculator keeps an apples-to-apples streaming anchor for the cloud-side and total-system columns. | hours Streaming video hour | Inferred | 22 Wh | 26 Wh | 22 mL | 132 mL | |
Netflix streamingUses the IEA/Kamiya 22 Wh cloud-side and 77 Wh total benchmark used throughout the site's streaming comparisons. | hours One hour streamed | Inferred | 22 Wh | 37 Wh | 22 mL | 132 mL | |
Email, cloud docs, and browsingThis is a teaching bundle for light browsing, email, and cloud documents rather than a per-click benchmark. | daily blocks A light mixed-work block | Estimated | 4 Wh | 30 Wh | 4 mL | 24 mL | |
Zoom as participantUses a one-hour participant meeting estimate in which network plus platform routing form the cloud-side figure and participant device energy is added back for the total-system column. | hours Joining a class or meeting | Estimated | 54 Wh | 74 Wh | 54 mL | 324 mL | |
Zoom as hostUses a hosted Zoom estimate that counts all participant devices in the total-system column. | meetings One 50-minute, 10-person hosted session | Estimated | 192 Wh | 358 Wh | 192 mL | 1152 mL | |
Gaming Console (Xbox Series X + TV)Locally rendered online multiplayer, not cloud gaming. The central estimate includes the console, reference TV, allocated home networking, fixed access and core transport, modeled game-server IT, and data-center overhead. Downloads, patches, manufacturing, standby, and optional texture streaming are excluded. | hours One active player-hour; local rendering over fixed broadband | Estimated | 7.7 Wh Off-prem fixed access and core transport plus modeled game-server facility electricity; excludes the allocated home gateway. | 220 Wh Console, reference TV, allocated home gateway, fixed access and core transport, modeled game-server IT, and PUE overhead for one player-hour. | 0.32 mL Modeled direct cooling and humidification water for the game-server data center only; telecom-facility water is unquantified. | 960 mL U.S.-average operational water consumption: electricity-generation water for quantified components plus modeled direct game-server data-center water. |